Schools in low-income districts face
considerable challenges when it comes to technology implementation,
from a lack of adequate funds to purchase hardware and software and
train educators to developing curricula that engages students in meaningful
learning activities and higher-order thinking. But a pilot program at the West After
School Center (WASC) in Lancaster, Ohio demonstrates how art, design,
language arts, and computer literacy can be successfully integrated
to create rich, meaningful learning experiences for elementary students
in grades 1 through 3 on what can be adequately described as a shoestring
budget.
With extremely limited resources, a small amount of educator
training, and basic hardware and software capabilities, the program
provided several dozen at-risk children the opportunity to engage in
creative, authentic tasks while improving their computer and learning
skills.
In 2007, WASC implemented an integrated
art and computer literacy pilot program into their curriculum for grades
1 through 3. The purpose of the program was to help students acquire
a specific set of learning skills for improving academic achievement,
including communicating effectively with electronic text, expressing
themselves with electronic imagery, analyzing and interpreting information,
managing and prioritizing tasks, and understanding how to apply new
knowledge to new situations. More specifically, the objective of the
program was to help students learn to use computers for self-guided
inquiry, creative expression, and constructing representations of their
own knowledge. The program’s design addressed the need for WASC students
to be given opportunities to go beyond using computers for remedial
skill reinforcement and learning to use computers to perform meaningful,
authentic tasks that develop higher-order thinking skills.
Program Learning Activities Overview
The program was divided into four parts
according to skill: creative writing: writing an “I Am” poem, word
processing and keyboarding, introduction to typography, and digital
image manipulation: my self-portrait. WASC has a small computer lab
consisting of 10 IBM PCs, and the software used for the program included
Adobe Photoshop Elements and MS Word. The final outcome, which tied
all four parts together, consisted of printing out the poem and self-portrait
on two separate sheets of paper. The students then mounted each sheet
side-by-side on a larger sheet of black construction paper, giving the
project a finished appearance.
Activity Description: The “I Am”
Poem
For this activity, the students began
by participating in a discussion prompted by the question, “What is
a poem?” After approximately ten minutes of discussion, they were
then given an “I Am” poem worksheet in which they were to complete
every sentence in each stanza, for a total of eighteen descriptive sentences.
As they wrote, the instructor put up a word wall to assist with the
spelling of unfamiliar words.
Activity Description: Word Processing
and Keyboarding
The second activity consisted of the
students typing out their “I Am” poems in Microsoft Word using proper
keyboarding techniques. In addition to learning keyboarding, the students
also learned how to create a new file, open an existing file, use the
cursor to highlight and correct spelling errors, use MS Word to identify
misspelled words, create a file name, and save their file regularly.
The first graders and a few second graders had some difficulty staying
focused on the activity, while nearly all of the third graders completed
this activity easily.
Activity Description: Introduction to
Typography
This activity, despite its unfamiliarity,
was very enjoyable to the students. The first graders began the activity
by reading Lauren Child’s I Will Not Ever Not Ever Eat a Tomato and
the second and third graders began with Rene Siegfried’s The Serif
Fairy. The purpose was to draw students’ attention to the author’s
use of various typefaces and the impact different typefaces have on
the mood of the story. This led to the next part of the activity, which
consisted of showing the students a series of large flashcards displaying
a word written with two different typefaces and asking them to explain
which typeface they believed to be a better “fit” for that word.
The students then had the opportunity
to apply what they had learned about typefaces by opening their “I
Am” poem file in MS Word and changing the fonts of any words or phrases
of their choosing, provided the font “fit” with the word or phrase.
While most of the third graders grasped the concept of choosing fonts
for individual words and phrases in order to accentuate their meaning,
the younger students generally chose fonts based on how much they liked
their appearance.
Activity Description: Image Manipulation
While the students were working on their
“I Am” poems, they each had their picture taken by the instructor,
who then downloaded the images into their personal folders. Before drawing
on their self-portraits with Adobe Photoshop Elements, they practiced
using the application’s drawing and painting tools, eraser tools,
selection tools, and filter tools and created an image on a blank canvas.
The image itself could be of anything they wanted; the one requirement
was that they had to use at least five different tools and five different
colors. As with the previous activity, the older students and students
who had access to a computer at home had an easier time meeting expectations
and were considerably more comfortable experimenting with their images
and achieving the results they wanted.
Recommendations
By all accounts, the program was a success.
Despite varying skill levels and comfort levels with the computer, every
child was able to satisfactorily complete the project according to the
program coordinator and participating educators’ assessment tools.
In addition, the participating educators were able to learn the software
applications well enough to replicate the program themselves.
Fortunately, this program can be replicated
and expanded at very low cost if there are already existing personnel
to execute it. While a small grant was available to purchase the proprietary
software applications in this case, open source software applications
such as OpenOffice (a word processing application similar to MS Word)
and GIMP (an image processing application similar to Adobe Photoshop)
can be used instead toward the same ends without diminishing learning
outcomes or the final project result. Educators who wish to replicate
the program but are unfamiliar with these applications will need some
training, albeit minimal. A 4- to 8-hour training session is sufficient
for learning the applications’ functions and basic troubleshooting,
although an educator working with upper elementary or middle school
students may want to learn the applications in more depth.
Alison Colman is the founder and Executive Director of the Fuse Factory Electronic and Digital Arts Lab in Columbus, Ohio.