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Gaming In Education PDF Print E-mail
Monday, 18 August 2008 01:00

Gaming arenas like Tabula Digita, Second Life and the River City Project are taking the educational world by storm.

Educators familiar with online gaming are touting video games as a legitimatize tool that can revolutionize education. These educators believe gaming can cultivate 21st Century skills such as problem solving, critical thinking, innovation and creativity. 

 

Data shows repeated exposure to video games strengthens the ability to create mental maps, promote social relations and create new and exciting dynamics surrounding the learning process. Additionally, students are able to respond quicker to unpredicted stimuli and focus on several things at once.

This form of “edutainment” does have its naysayers who believe students are just playing games, which offer no real benefit to the day-to-day standards-based learning development. Is it possible this exciting phenomenon can actually move education into the 21st Century while promoting an environment of learners?

 

Cathleen Richardson is an Educational Consultant and eLearning Specialist.

 

 

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